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AI Insights · Timothy · March 2025

Top 5 Boxing Games on iOS in Belarus: Q1 2025 Performance

Explore the performance trends of the top boxing games on iOS in Belarus during Q1 2025, with insights on downloads, revenue, and user engagement from Sensor Tower.

Top 5 Boxing Games on iOS in Belarus: Q1 2025 Performance

In the first quarter of 2025, the boxing game apps on iOS in Belarus showcased varied performance trends. Here's a closer look at how these top games fared in terms of downloads, revenue, and active users.

Real Boxing 2 by Vivid Games S.A. had a fluctuating revenue stream, peaking at $28 in early February before tapering off to $4 by the end of March. Downloads remained relatively stable, hovering around 100 weekly, while active users saw a decrease from 183 to 145 over the quarter.

Boxing Star: Boxing Fight Game from THUMBAGE experienced a notable surge in downloads mid-January, reaching 177, which was followed by a gradual decline. Revenue saw a modest increase, peaking at $17 in late March. Active users also spiked to 202 in January but dwindled to single digits by the end of the quarter.

Real Boxing: KO Fight Club, another title from Vivid Games S.A., maintained a steady revenue, with a slight increase to $12 at the end of March. Downloads and active users remained low throughout the quarter, with minor fluctuations.

Punch Club 2: Fast Forward by tinyBuild LLC showed sporadic revenue patterns, peaking at $18 twice in the quarter. Downloads were minimal, with a notable drop after the initial weeks.

Finally, Punch Club also by tinyBuild LLC, had consistent but low revenue, peaking at $11 in January. The app did not record any downloads or active users during this period.

These insights, sourced from Sensor Tower, highlight the dynamic nature of app performance in the Belarusian market. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2025